Qshala's Quizzing Platform 2021
Qshala is a new essential learning platform based out of Bangalore catering to students of class 1 to 12. They believe in learning through quizzing and fostering a sense of curiosity within them. To facilitate this, the quizzing platform thus developed aimed to allow over 200 players per quiz, with a wide range of quizzes to choose from making quizzing a fun part of their day-to-day lives. PROJECT DONE AT PULAKB DESIGN.
ROLE
User Experience and User Interface Design
PROJECT LEAD
Pulak Bhatnagar
DESIGN TEAM
Pulak Bhatnagar, Aishwarya Bindana
SECTOR
E-Learning
BRIEF
To create a scalable quizzing platform for children which is easy to use, engaging and seamlessly integrated with an existing database of quizzes.
To create a scalable quizzing platform for children which is easy to use, engaging and seamlessly integrated with an existing database of quizzes.
Qshala logo and brand language created previously by PulakB Design
USER RESEARCH
The three stakeholders identified were parents, teachers while the primary users were children from the 1st to 12th grade. After understanding the business needs, questionnaires were filled in by some users; telephonic interviews conducted followed by a benchmarking study. Some insights gathered include:
The three stakeholders identified were parents, teachers while the primary users were children from the 1st to 12th grade. After understanding the business needs, questionnaires were filled in by some users; telephonic interviews conducted followed by a benchmarking study. Some insights gathered include:
1. Children have a short attention span. They
require visual stimulation and attractive visual
design.
require visual stimulation and attractive visual
design.
3. Parents have the real decision making authority.
The platform needed to cater and include them
as well.
5. The platform must be extremely easy to use as it
caters to children as young as 6 years old.
The platform needed to cater and include them
as well.
5. The platform must be extremely easy to use as it
caters to children as young as 6 years old.
2. In order to convince parents to buy a subscription,
they would like to interact with the product
beforehand.
they would like to interact with the product
beforehand.
4. Children want to be able to interact with their
friends and other players on the platform.
6. The platform should move towards filling the gaps
left by the conventional education system in our
country.
friends and other players on the platform.
6. The platform should move towards filling the gaps
left by the conventional education system in our
country.
IDEATION + USER FLOW + WIREFRAMING
Leading with insights, several iterations were conducted to create a seamless user flow. Features such as adding a chat screen in the waiting room were toyed with and refined. This was followed by creation of wireframes to detail out use case scenarios.
Leading with insights, several iterations were conducted to create a seamless user flow. Features such as adding a chat screen in the waiting room were toyed with and refined. This was followed by creation of wireframes to detail out use case scenarios.
visual design
Drawing from the existing brand language, the visual design was aimed at taking a fresh approach. The colours and type were friendly, inviting and exciting. The mascot for the brand QT, was an integral part of the visual design working as a guiding element for the children.
Drawing from the existing brand language, the visual design was aimed at taking a fresh approach. The colours and type were friendly, inviting and exciting. The mascot for the brand QT, was an integral part of the visual design working as a guiding element for the children.
SOLUTION HIGHLIGHTS
The entire look and feel of the portal was done keeping in mind that it needed to be attractive and engaging.
The entire look and feel of the portal was done keeping in mind that it needed to be attractive and engaging.
The user has the option to quiz solo or with friends, wherein they can host a quiz or join an existing one with a code.
Simple but well time interaction animation keeps things interesting and boosts user engagement.
As players wait for others to join, the platform facilitates conversation with a chat and video panel. Furthermore, the host can select a co-host who will have the game controls in case the host has to drop out.
Each question screen has a timer along with the option to chat, video chat with other players and check the scores in the form of a collapsible panel.
The host can pause the game, lock it for new players and invite more players at any stage.
The host can pause the game, lock it for new players and invite more players at any stage.
A bank of different question templates were created to appropriately cover different content.
The portal thus designed was also adapted seamlessly to mobile devices.